Technical Artist and Unity Developer with 6 years of professional experience
bridging art and engineering. With a focus on crafting optimized 2D and 3D
assets, shaders, and tools for games, broadcast, and marketing, I work closely
with global teams to produce high-performance, visually polished experiences
● Collaborated with a global team to develop high-quality, performant live
dealer casino games
● Mentored and guided the Technical Art team
● Built Unity prototypes to support design teams in refining UI/UX, art
direction, and game flow during pre-production
● Created and optimized 2D and 3D assets, shaders, Spine animations,
and real-time effects for use in game and on live broadcasts
● Developed tools and workflows to streamline art production
●Shipped and maintained a 3D music visualization app for iOS and
Android, creating numerous music-reactive Unity scenes across
diverse visual styles.
● Developed shaders, character rigs, dynamic animation systems, and
editor tools
● Optimized assets and scenes for real-time performance on mobile, and
produced high-quality renders and videos for marketing.