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Brandon Shirk
Brandon Shirk
Technical Artist and Unity Developer
Las Vegas, United States

Summary

Technical Artist and Unity Developer with 6 years of professional experience
bridging art and engineering. With a focus on crafting optimized 2D and 3D
assets, shaders, and tools for games, broadcast, and marketing, I work closely
with global teams to produce high-performance, visually polished experiences

Skills

3D ModelingDigital SculptingTexturingHard Surface ModelingCharacter ModelingGame DevelopmentUnityUnreal

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Substance 3D Designer
Substance 3D Designer
Spine 2D
Spine 2D
Figma
Figma

Reel

Experience

  • Sr. Technical Artist at Las Vegas Sands Corp.
    Las Vegas, US
    July 2023 - Present

    ● Collaborated with a global team to develop high-quality, performant live

    dealer casino games

    ● Mentored and guided the Technical Art team

    ● Built Unity prototypes to support design teams in refining UI/UX, art

    direction, and game flow during pre-production

    ● Created and optimized 2D and 3D assets, shaders, Spine animations,

    and real-time effects for use in game and on live broadcasts

    ● Developed tools and workflows to streamline art production

  • Technical Artist at Cybernetic Entertainment
    Irving, TX, US
    September 2019 - March 2023

    ●Shipped and maintained a 3D music visualization app for iOS and

    Android, creating numerous music-reactive Unity scenes across

    diverse visual styles.

    ● Developed shaders, character rigs, dynamic animation systems, and

    editor tools

    ● Optimized assets and scenes for real-time performance on mobile, and

    produced high-quality renders and videos for marketing.